
Traveller-digest      Sunday, October 24 1999      Volume 1999 : Number 1252



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: TML Members as resources
Re: TML Members as resources
Re: TML Members as resources
Re: TML Members as resources
Re: Freezing in the Aleutians (was Re: ) 
[www] 23 Oct 1999 - Freelance Traveller Updated
Baking in the Sinai (was: Re: Freezing in the Aleutians)
Vinge/McIntyre
Re: Space Opera? 
Anyone seen the Betty?
Re: Vinge/McIntyre
ship offering(was B/C atmos:) long
Re: Freezing in the Aleutians (was Re:   )
Re: WTF- "vingean singularity"
Re: NZ LARPS
Re: 
Re: Traveller Software
Megatraveller designs
RE: How many barons are there?

----------------------------------------------------------------------

Date: Sat, 23 Oct 1999 20:58:08 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: TML Members as resources

>Since I seem to have started this, I should post my UPP.
>
>Doug Sinclair   578CD8-0   Terms 1.5

An interesting idea... UPP scores for ourselves... the closest
I ever came to doing that was in the old superhero RPG "Villains
& Vigilants", whose standard rules call for each player to play
*themselves* as superheroes (ie, come up with the base stats,
then add super-powers). Then there's the time my gaming group came
up with what various GURPS advantages and disavantages we would have
(all but one of us have Bad Sight, for instance...)

Glenn St-Germain	764A86-0	Terms: 4.75

The skills are going to be difficult... The easy ones:
	Admin - 1
	Computer - 2
	Ground Vehicle - 1

But what skills would cover the world of Library Science? (In both
GURPS and Hero, I could just come up with Professional Skill: Librarian...)

:)

	
     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Sat, 23 Oct 1999 23:05:11 -0000
From: "Chris Seamans" <semo@pil.net>
Subject: Re: TML Members as resources

Wow, I never realized that when I made the call that we need to harness the
vast expertise on the list that so many people would respond in the way that
they have!

I will follow suit. I've never liked representing myself as a roleplaying
character, so I'll just give everybody the plain prose version:

I've got a pretty broad base knowledge of things that involve lots of
people, movements of all sorts, ideologies, cultures, whatever. My passions
are history (mostly 19th century and early 20th century history) and
folklore. I'm an avid trend watcher, especially toy trends. I enjoy trying
to figure out why they succeed and why they fail. You can frequently find me
haunting the toy aisles at the local Toys 'R' Us seeing what's hot and
what's not. My friends always hate going shopping with me 'cause I can spend
hours in toy stores watching parents and kids and the latest toy mutations.
I try my best to keep up with all sorts of trends, not just toy trends, but
it can be very overwhelming.

------------------------------

Date: Sat, 23 Oct 1999 21:03:30 -0600
From: cos 90 <cos90@powersurfr.com>
Subject: Re: TML Members as resources

>I'm in an interesting position. My main "skill" doesn't even *exist* in
>the game. You see, I have an odd sort of memory. It's not
>"photographic". Instead, you can ask me about something, and I can give
>you the gist of whatever I've read about, and quite often, if I own the
>reference or references, I can drag it out, and flip to the within a
>few pages of the appropriate entry. Which means I'll be there in only a
>few seconds. This works even in disorganized stuff like fictional
>references or poorly laid out game rules.

That's one reason I like doing my current Traveller campaign in GURPS
rather than a standard Traveller system (ie, CT, MT, TNE, T4...) --
standard Traveller has no provision for unusual knacks such as
Absolute Direction (which one of the guys in my game group would have),
Absolute Timing (which I seem to have), or Eidetic Memory (which you
would have at the 30-point level -- true "photographic memory" would
be the 60-point level).

(Which makes me wonder what Traveller skill would reflect having a mind 
like a steel trap for trivia, like I have. It's a frequent source of 
annoyance to my friends, but it's also a handy thing to have in my line 
of work...)


- -- g


     Glenn St-Germain  Edmonton, Alberta, Canada 
cos90@powersurfr.com  http://plaza.powersurfr.com/glenn
        "There is no longer any normal to be"
                                 -- Gary Numan

------------------------------

Date: Sat, 23 Oct 1999 22:29:31 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: TML Members as resources

On 10/23/99 at 08:58 PM,  cos 90 <cos90@powersurfr.com> said:
>But what skills would cover the world of Library Science? (In both
>GURPS and Hero, I could just come up with Professional Skill:
>Librarian...)

Research is primarily a reference library skill the way it's described.


Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sat, 23 Oct 1999 23:07:27 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Freezing in the Aleutians (was Re: ) 

> The navy folks here in Pcola don't say bad things about Adak, but
> the AF folks down the road at Eglin do.  They speak even more
> unkindly of someplace called Minot.  <sp>

So what's wrong with Mindrot?

<ducking>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Sun, 24 Oct 1999 00:24:32 -0400
From: Jeff Zeitlin <jzeitlin@cyburban.com>
Subject: [www] 23 Oct 1999 - Freelance Traveller Updated

Freelance Traveller, the Electronic Fan-Supported Traveller
Resource has posted its most recent update to
http://come.to/FreelanceTraveller and
http://www.downport.com/freelancetraveller/Default.htm.  

Our previous update, dated 16 Oct 1999, appears to have never
cleared the posting moderation system; this update repeats the
changes from last week as well as this week's change.

This update features:

 - An article by Michl Hughes on using the 'Classic' Traveller
   or MegaTraveller extended career generation sequence with Marc
   Miller's Traveller (T4)

 - Minor updates to the published products lists in the FAQ in
   the Information Center

******************************************************************

 - We regret the necessity of announcing the death of J. Andrew
   Keith. A short article can be found in the Information Center
   under News About Traveller.

******************************************************************

Your questions, comments, and ideas are always welcome at
Freelance Traveller.  Please write to freetrav@hotmail.com with
any and all of them, as we are in the process of reconfiguring
the forms, and they may be temporarily disabled.  Freelance
Traveller depends on the good will of Traveller fans both to
visit our site and justify our existence, and to write for us,
making our existence possible.

Freelance Traveller is mirrored at http://w3.execnet.com/jeffz.

Freelance Traveller wishes to extend its thanks and appreciation
to The Traveller Downport (http://www.downport.com) and to
Executive Network Information Systems (http://www.execnet.com)
for hosting services. Without organizations willing to cooperate
with Freelance Traveller's ever-growing needs, we would be unable
to bring you the articles and other resources that have made
Freelance Traveller one of the premier Traveller sites on the 
'net.
- --
Jeff Zeitlin
jzeitlin@cyburban.com

------------------------------

Date: Sat, 23 Oct 1999 23:26:34 -0500
From: Black ICE <wombat@premier.net>
Subject: Baking in the Sinai (was: Re: Freezing in the Aleutians)

"Douglas E. Berry" wrote:
> 
> At 04:37 PM 10/23/1999 -0500, you wrote:
> 
> >The navy folks here in Pcola don't say bad things about Adak, but
> >the AF folks down the road at Eglin do.  They speak even more
> >unkindly of someplace called Minot.  <sp>
> 
> The Army has the Korean DMZ.  My one trip there, in 1986, the temperature
> was -30, and the winds were 50mph+  The South Koreans had gone home.  The
> North Koreans had gone home.  The only people *stupid* enough to be out in
> that weather was the US frigging infantry.

Luckily, as an Arabic-speaking interrogator, I never had to deploy to
Korea.  (North Carolina's climate was unpleasant enough, thank you....)

On the other end of the thermal spectrum, I had the distinct pleasure of
two six-month tours with the Multinational Force and Observers (MFO) in
the Sinai Peninsula.  Both of my tours were May to November (May
1986-November 1986 and May 1987 to November 1987).  Thus, I was
privileged to spend two summers in a row in temperatures of 45-50
degrees Celsius.  At that, I had it better than the infantry.  At least
I didn't have to go on patrols for two or three days at a time.  (It's
_good_ to be the interpreter....)

ObTrav:  Climate differences help justify the premise that most Imperial
Army forces are locally recruited.  After all, local forces are best
able to handle local variations in climate.

- -- 
AuricTech Shipyards Journeyman Gearhead
"Gold-Plated [tm] solutions for copper-plated problems!" (r)
http://www.geocities.com/Area51/Shadowlands/9776

------------------------------

Date: Sat, 23 Oct 1999 21:46:57 -0700
From: "Kiri Aradia Morgan" <tiamat@tsoft.com>
Subject: Vinge/McIntyre

From: Eris Reddoch <eris@pcola.gulf.net>

<<BTW, I think Joan Vinge is better known than her ?former husband? Vernor.
I *think* I remember her first story was about a shaman that treated with
genetically engineered snakes that injected antibiotics and antitoxins
rather than venom.>>

Joan Vinge is probably better known than Vernor Vinge; her most famous book
is "The Snow Queen" which I recall was really good but can't remember what
it was about.

However, the book you are talking about, "Dreamsnake", which started out as
a short story, "Of Mist, and Grass, and Sand", was written by Vonda
McIntyre, who has to be one of my all-time favorite authors.  I think she's
best known for writing the "Starfarers" series of hard sf, one of the best
series of hard sf I've ever read because it had technology AND characters,
and several of the Star Trek novels that were actually worth reading.  Other
works she's responsible for are "Barbary" (which is really cute),
"Superluminal" (romantic hard sf, it's actually possible), and "The Exile
Waiting".  I really, really, really like her stuff, in case you missed that
point...  =)

Kiri  =)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kiri Aradia Morgan            93!              Thou Art God...
tiamat@tsoft.com

the current fair warnings:

"No matter what, expect the unexpected.  And whenever
possible, BE the unexpected."     -- Lynda Barry

"Honest to the point of recklessness, and self-centered
 in the extreme."            -- Robert Hunter/Jerry Garcia

"God sent me to piss the world off!"  -- Eminem

------------------------------

Date: Sun, 24 Oct 1999 01:18:51 -0400
From: "Jory Earl" <j-man@iname.com>
Subject: Re: Space Opera? 

>Top of the list - E.C. Tubb's Dumarest Saga. It has virtually all the
>elements of the game in the stories as it is. High, Middle and Low
passages,
>primitive and high tech weapons, worlds with widely varying tech levels and
>different government styles, aristocratic rulers, mysterious organisations
>(the Cyclan) relying on powers of the mind, hidden and lost worlds, the
>heresy that all humans came from one planet (the Solomani Heresy). And, of
>course, the central characters in the stories are named as - you guessed
>it - Travellers.

Also it has Medical slow and Fast drugs.  When I read this series I thought
Traveller was taken from it at first.


___________________________________________________________
 J-Man
 ICQ# 2843475
 New Hampshire - U.S.A.
 Email : j-man@iname.com
 Home Page : http://www.geocities.com/~jman037/
___________________________________________________________

------------------------------

Date: Sun, 24 Oct 1999 02:05:19 EDT
From: GypsyComet@aol.com
Subject: Anyone seen the Betty?

To clarify the subject, I'm looking for info on the tramp freighter from 
Alien Resurrection, specifically dimensions and layout (yeah, I'm a deckplan 
nut). The Web being a large and convoluted place, I have yet to turn up 
anything useful...

GC

------------------------------

Date: Sun, 24 Oct 1999 02:07:45 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Vinge/McIntyre

On 10/23/99 at 09:46 PM,  "Kiri Aradia Morgan" <tiamat@tsoft.com> said:

>Joan Vinge is probably better known than Vernor Vinge; her most
>famous book is "The Snow Queen" which I recall was really good but
>can't remember what it was about.

>However, the book you are talking about, "Dreamsnake", which started
>out as a short story, "Of Mist, and Grass, and Sand", was written by
>Vonda McIntyre, who has to be one of my all-time favorite authors. 

Oh, yes, you're right!  I'd forgotten Vonda McIntyre, and the short
was in Analog too!  Can you tell I'm a faithful reader of that
magazine?  <g>

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Sun, 24 Oct 1999 02:07:15 -0500
From: Dan Roseberry <rosebee@troi.csw.net>
Subject: ship offering(was B/C atmos:) long

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 Terry Carlino wrote:
>Excellent post Leonard[Leonard Erikson, aka Shadow], full of useful
information.
Ditto! An apologies for not thanking you sooner. Here's something I had
on the shelf that I hope you and others might find useful.

"The Party Congress" class missile cruiser (Solomani Massed Navy)
MC-S1468H4-096608-000S9-0  MCr 146,277.088  200ktons  TL14
batt. bear           Q     N       1X      Crew=1,717  Marines=201
batt. total           R      P       1Y      Model 8Fibre optic computer
x3
Y=102. X=66. R=60. Q=39. P=30. N=20.
Fuel=96,000 EP=16,000 Agile=6 Fuel Scoops and Purification Plant
50-ton weapons bays(missile)=102  100ton weapons bays(repulsor)=30
1,800 sandcasters organized into 60 batteries of 10-three rack turrets
ea.
Four 200ton ship bays with Type SF mod1 Escort. Cargo=2286
MCr 182,846.36 standard. MCr 146,277.088 in quantity
Comments:  "The Party Congress" class missile cruiser was originally
intended to serve as a front line battleship. Upon its introduction to
service, it was determined to have unanticipated deficiencies due to its
lack of active defense batteries. The Congress' now generally serve in
support other major ships during fleet actions. Their large amount of
missile bay capacity makes them quite useful during planetary strike
missions; many officers refer to them as "MOP"s (massive ortillery
platforms).

Ref notes:  The Type SF mod1 Escort is basically the same ship as the
one depicted in AM:6 Solomani. The escort was redesigned using HG2 with
a larger jump drive, enabling the ship to perform independent recon
missions and reform with the Cruron. Stats for both ships do not include
the 20% reduction in accommodations option as shown in DGP's Solomani &
Aslan. Stats for the Escort are as follows:

Type SF Escort mod1*    (Solomani Massed Navy)
CE-2244641-000000-30002-0  MCr 145.064  200tons
batt. bear                     1      2      Crew=4 (2 officers, 2
ratings)
batt. total                     1      2      Model 4 Computer x1
Fuel=92 EP=12 Agile=4 Fscoop + purification plant Cargo=8
Staterooms=3 Em low berth=1 All batteries, fixed weapons mounts.
MCr 181.33 singly, MCr 145.064 in quantity.
*from AM6 Solomani, GDW 1986.

In Closing:
Somewhere I read someone saying that they had posted ships to be
ridiculed by the TML. I'm there man. I await the redicule; hit me hit me
hit me hit me hit me hit me  :-D

Dan Roseberry(plop101)IMTU:t4tgtt tc++ tm++ he+ zhvrashiso dr+ ne+ da+
etc.
plop, (`plop) -n. the sound of plopping, as in my car plopped, my
scoutship plopped etc.


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<HTML>
&nbsp;Terry Carlino wrote:
<BR>>Excellent post Leonard[Leonard Erikson, aka Shadow], full of useful
information.
<BR>Ditto! An apologies for not thanking you sooner. Here's something I
had on the shelf that I hope you and others might find useful.
<BR>&nbsp;
<BR>"The Party Congress" class missile cruiser (Solomani Massed Navy)
<BR>MC-S1468H4-096608-000S9-0&nbsp; MCr 146,277.088&nbsp; 200ktons&nbsp;
TL14
<BR>batt. bear&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Q&nbsp;&nbsp;&nbsp;&nbsp; N&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1X&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Crew=1,717&nbsp; Marines=201
<BR>batt. total&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
R&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; P&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 1Y&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
Model 8Fibre optic computer x3
<BR>Y=102. X=66. R=60. Q=39. P=30. N=20.
<BR>Fuel=96,000 EP=16,000 Agile=6 Fuel Scoops and Purification Plant
<BR>50-ton weapons bays(missile)=102&nbsp; 100ton weapons bays(repulsor)=30
<BR>1,800 sandcasters organized into 60 batteries of 10-three rack turrets
ea.
<BR>Four 200ton ship bays with Type SF mod1 Escort. Cargo=2286
<BR>MCr 182,846.36 standard. MCr 146,277.088 in quantity
<BR>Comments:&nbsp; "The Party Congress" class missile cruiser was originally
intended to serve as a front line battleship. Upon its introduction to
service, it was determined to have unanticipated deficiencies due to its
lack of active defense batteries. The Congress' now generally serve in
support other major ships during fleet actions. Their large amount of missile
bay capacity makes them quite useful during planetary strike missions;
many officers refer to them as "MOP"s (massive ortillery platforms).

<P>Ref notes:&nbsp; The Type SF mod1 Escort is basically the same ship
as the one depicted in AM:6 Solomani. The escort was redesigned using HG2
with a larger jump drive, enabling the ship to perform independent recon
missions and reform with the Cruron. Stats for both ships do <U>not</U>
include the 20% reduction in accommodations option as shown in DGP's Solomani
&amp; Aslan. Stats for the Escort are as follows:

<P>Type SF Escort mod1*&nbsp;&nbsp;&nbsp; (Solomani Massed Navy)
<BR>CE-2244641-000000-30002-0&nbsp; MCr 145.064&nbsp; 200tons
<BR>batt. bear&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Crew=4
(2 officers, 2 ratings)
<BR>batt. total&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
1&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; 2&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Model 4
Computer x1
<BR>Fuel=92 EP=12 Agile=4 Fscoop + purification plant Cargo=8
<BR>Staterooms=3 Em low berth=1 All batteries, fixed weapons mounts.
<BR>MCr 181.33 singly, MCr 145.064 in quantity.
<BR>*from AM6 Solomani, GDW 1986.

<P>In Closing:
<BR>Somewhere I read someone saying that they had posted ships to be ridiculed
by the TML. I'm there man. I await the redicule; hit me hit me hit me hit
me hit me hit me&nbsp; :-D

<P>Dan Roseberry(plop101)IMTU:t4tgtt tc++ tm++ he+ zhvrashiso dr+ ne+ da+
etc.
<BR>plop, (`plop) -n. the sound of plopping, as in my car plopped, my scoutship
plopped etc.
<BR>&nbsp;</HTML>

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------------------------------

Date: Sat, 23 Oct 1999 20:58:00 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: Freezing in the Aleutians (was Re:   )

In mail you write:

> The navy folks here in Pcola don't say bad things about Adak, but
> the AF folks down the road at Eglin do.  They speak even more
> unkindly of someplace called Minot.  <sp>

Minot is in (I think) North Dakota. Miles from anywhere, and it gets
colder than any island this side of Antarctica. 

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sat, 23 Oct 1999 20:52:02 PST
From: shadow@krypton.rain.com (Leonard Erickson)
Subject: Re: WTF- "vingean singularity"

In mail you write:

>
>
>>
>> ** SPOILER **
>>
>> What I found most interesting was that a human who became a protector
>> experienced the change as a loss of free will; for any given situation,
>> the right course of action was immediately apparent, inevitable, obvious.
>
> Well, personally, I found that bit a little sillly.
>
> Sure the Protectors could be wired to think that way as they were very
> conservative creatures and instinct driven , but in order for the _right_
> course of action to be apparent to anyone, even a highly intelligent person,
> they would have to have perfect knowledge,  as well having a confirmed set
> of ethics that allowed them to decide what was "right"

What you read wasn't what he (or Niven) meant. "Only one right answer"
*includes* the limited knowledge. 

For a protector with a given info store and tool set, there *is* only
"one answer" to any given problem. 

Whether or not the answer is the "best" answer isn't relevant, because
if it isn't it has to require either knowledge he doesn't have or tools
he doesn't have. 

And when you get right down to it, the same is true for us. The
difference is that we aren't bright enough for the answer to be obvious
most of the time.

- -- 
Leonard Erickson (aka Shadow)
 shadow@krypton.rain.com        <--preferred
leonard@qiclab.scn.rain.com     <--last resort

------------------------------

Date: Sun, 24 Oct 1999 21:58:14 +1300
From: "Frank Pitt" <frankie@mundens.gen.nz>
Subject: Re: NZ LARPS

> >> Featuring the king of Gearheads : Peter Jackson! (with Fusion
> THE Peter Jackson?
> Who is right now busy filming the Lord of the Rings in NZ?
>
> WOW, didnt know he was a gamer, too!

Er, actually that bit was Darryl's joke.

I suppose it's remotely possible he might turn up, but it's highly unlikey
because he's gonna be real busy for a few months <grin>

Frankie

------------------------------

Date: Sun, 24 Oct 1999 10:37:27 +0100
From: SD Mooney <dom@cybergoths.u-net.com>
Subject: Re: 

"Douglas E. Berry" <gridlore@pop.mindspring.com> writes:

>At 04:18 PM 10/23/1999 -0400, you wrote:
>>He palled around with the emperor's GF, prior to Strephon meeting Iphegenia
>>(or is it Iolanthe? I can't keep the Empress and the Princess straight).
>
>Ah. Explains why they're so keen on the Aslan then.

Are you talking about female aslan with comfy shoes?

<g>

Dom

- ----------Dom Mooney---dom@cybergoths.u-net.com------------
                       MiB - Marines in Battledress
   "Protecting the Imperium from the Scum of the Galaxy"
Rob Prior's Mac software @ http://www.bits.org.uk/ 

------------------------------

Date: Sun, 24 Oct 1999 07:47:29 -0500 (CDT)
From: Cynthia Higginbotham <cyhiggin@pipeline.com>
Subject: Re: Traveller Software

> > > I've been playing with a piece of software called SSV, a sector viewer that 
> > > works well undr Linux.  I was wondering if the authors, Mark F. Cook and Dan 
> > > Corrin, are around.  Anybody seen them?
> > 
> > I have no idea if they are still around, but if they are
> > long missing, I have been known to hack around with the SSV
> > code.  What are you interested in?
> 
> Couple things, actually.  Any way to get the window scalable, like taking the 'geometry' parameter, and is there any way of putting scroll bars in it?
> 

I did that with the OS/2 port, but never got back to implementing
it in the Xlib version.  Raw Xlib is not for the faint-of-heart... :-)
I didn't know there was interest in it still; I may just take a look
at it. Nag me periodically if you don't hear anything about it in
the next 4 months.  At the very least, I can hack the colors for
Red Zones & Amber Zones back in.

				--Cynthia

------------------------------

Date: Sun, 24 Oct 1999 21:41:50 -0700
From: "Antony Farrell" <Skaran@bigpond.com>
Subject: Megatraveller designs

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To all those who were interested in my old Megatraveller designs, I have
started posting them on my website, just follow the links.
This is undergoing some reconstruction so some of the pages may look a
little odd but please persevere.
The site is at
http://www.users.bigpond.com/Skaran

Antony Farrell

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------------------------------

Date: Sun, 24 Oct 1999 15:11:35 +0100
From: "Trevor, Peter" <Peter.Trevor@rb.cwplc.com>
Subject: RE: How many barons are there?

Jon F. Zeigler wrote:
> Meanwhile, the baronage is the main pool from which the upper
> ranks of Imperial bureaucracy are drawn.  There must be a lot
> of barons, since the Imperium has a huge population to be
> administered.  How many?

An added complication you need to remember is that it is possible
to hold multiple titles.  For example: our old favorite Norris is
the Duke of Regina, Count of Aledon, and Baron of Yori (IIRC) ...
and later Archduke of the Domain of Deneb.

For an *abstract* mathemetical solution to the question  I  would
employ the following rules:

- - low/zero population worlds do not have a title seat.
- - high population worlds have a Marquis
- - sector/subsector capitals have a Marquis
- - all others have a Baron
- - total worlds divided by 4.5 (average) gives how many Counts
- - each subsector with more than 6 worlds has a Subsector Duke
- - one Subsector Duke per sector is also a Sector Duke
- - each Duke is also a Count (average) so reduce total  number  of
  Counts by total number of Dukes.
- - each Count is also either  a  Marquis  or  Baron  (average)  so
  reduce total number of  Marquis + Barons  by  total  number  of
  Counts

For detailing local areas I recommend doing it by  "hand"  rather
than using  a  formulaic  approach.  In  addition  to  the  local
hierarchy include  a  cross  web  of  political  allegiences  and
antagonisms.



Regards PLST
"Rome wasn't burned in a day."

------------------------------

End of Traveller-digest V1999 #1252
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